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Embershard is a medieval-fantasy idle RPG that runs in a browser. Fighting, gathering and crafting are timed tasks the server resolves whether you are watching or not. Every zone has its own chat room. One auction house serves the whole world.
Every fight is rolled server-side and written down round by round. Come back when you like — the experience and the loot are already yours.
Not ready? Walk the map or look through everything in the game first — every place, item and drop rate is public, and none of it needs an account.
How it plays
The grind is the game
Combat, three gathering skills and five trades, each one to 99, on a curve that doubles roughly every seven levels. Progress is long on purpose and worn as identity — profiles and leaderboards are public.
Every room has a conversation
Chat belongs to the zone you are standing in, and it shows who else is really there. Being somewhere means being in a conversation, not staring at a progress bar alone.
An economy players run
Mine, farm and cut wood; take it to the one city that knows the trade; sell what you make at the single auction house. No shop sells you power.
What is in it
- 13
- zones to walk between, plus 2 underground
- 28
- monsters, 2 of them bosses
- 135
- items, and 76 recipes to make them
- 22
- places to mine, farm and cut
Those numbers are counted from the game's own data as this page loads, so they cannot be out of date or generous. Every one of them is in the reference, down to exact drop chances and the damage formula.
Your first 15 minutes
You wake on Ashfell Road with nothing. Goblins work the length of it, and there is copper in the ground. Dig some ore, walk to Ironspire, pay a smith's bench ten coins, and forge yourself a copper sword. Then go back for the goblins.
That is the whole game in miniature: gather, make, fight, then do it somewhere harder. It is also the order that keeps you alive — bare knuckles with a goblin will not get you far.
Where it is up to
Embershard is in early development and is being built in the open by one person. Content currently runs to about level 50 of 99, the world is still growing, and numbers get re-tuned as people play. Nothing is wiped when that happens, and every change is written down in the news, including why.
So: expect rough edges, expect the ground to move a little, and expect to be told when it does. If that sounds like the kind of thing you enjoy, there is a goblin on the road east with your name on it.