The world
Every place in Embershard and the roads between them. It is drawn from the same rows the game runs on, so it is the map players are looking at right now — when somewhere new opens, it appears here on its own. The numbers are the combat level each place asks for before it will let you in.
Aldenfield
Ashfell Road
Blackford
combat 20
Blackmire
combat 20
Cairnfell
combat 52
Candlemere
Cindergate
combat 28
Cinderward
combat 78
Emberfall
combat 42
Gallowfield
combat 65
Gloamfen
combat 5
Greenglade
Grimhold
combat 82
Hallowgate
combat 71
Hollowmarsh
combat 42
Ironspire
Lanternfell
combat 56
Lastlight
combat 20
Lucerna
Mustergrave
combat 79
Reekhollow
combat 92
Rotwater
combat 68
Rushlight
combat 5
Silvenwood
Slagreach
combat 86
Sootmarch
combat 38
Tallowhearth
combat 71
The Ashen Bailey
combat 72
The Ashen Waste
combat 32
The Gallowsway
combat 52
The Grinning Teeth
combat 76
The Sulphur Steps
combat 89
The Tiltyard
Wainslough
combat 8
Wickmere
combat 86
Witherfold
combat 31
Wraithwood
combat 50
What the marks mean
- a city, town or village
- a refuge — a lantern and a fire
- woodland
- fen and reeds
- open water, a mere, a ford
- high ground
- the burning mountain
- a gate or gatehouse
- a castle ward or keep
- farmland, a pen, a yard
- mounds and graves
- a road or track
- burned or dead ground
- the arena
- a way in — down, or up
Grey is corrupted ground, and the corruption comes from the south.
Create an account and you can walk it — or read what lives in each place first.