A door where the work is
August 19, 2026 · 15:53
Every city that makes something has a bank door now. Ironspire, Silvenwood and Aldenfield join Lucerna and Lastlight.
The reason is a rule that was already written down and was quietly being broken: the bank is meant to be overflow, never a checkpoint between having materials and using them. Without a door at the forge it was exactly that — mine your ore, walk past Ironspire to a bank, walk back to Ironspire. Now a gathering trip ends where it was already heading.
Five doors in fifteen places is still not everywhere, and none of them is anywhere you fight. How much you can carry still decides how long a trip is; it just no longer decides whether the trip ends with a walk to somewhere you had no other reason to go.
Potions read properly in the fight log. A drink is its own line, in the order it happened, rather than a note stuck on a swing:
> Below 50% health, so you drank Silverleaf draught, healing 165.
The same line appears in the log afterwards, so a queue you walked away from tells you what it drank and when. Older fights read correctly too, whichever way they happened to be stored.
There is a front page, for people who have not signed up, and the world map is public — the same map players use, drawn from the same data, with the level each place asks for. No account needed to walk it.
Smaller things: the Character and Travel tabs used to be called You and Paths. The auction house's two unlabelled boxes now say what they are for. And the bank page was, for about a day, shoving the chat to the bottom of the screen and running its rows off the side — that was a stray tag in the markup, and it is fixed.
Queueing, made less fiddly
A slider now sets how many tasks a click queues, and each button says what it will do — Fight ×20. Ask for more than there is room for and it queues what fits rather than refusing.
Clear queue empties everything waiting and leaves the fight alone. Flee and clear does both.
Elsewhere: news burns in the status bar until read, and chat marks the date above the first message of each day.
New
- A bank door in Ironspire, Silvenwood and Aldenfield — every city that makes something now has somewhere to put things
- A front page at embershard.com, and the world map is public: anyone can look at it without an account
Interface
- A slider sets how many tasks a click queues, up to 50 — the buttons say so: Fight ×20
- Asking for more than the queue has room for now queues what fits, instead of refusing
- Clear queue empties everything waiting; Flee and clear also leaves the fight
- The word news burns in the status bar until you have read it
- Chat shows the date above the first message of each day
- Drinking a potion is its own line in the fight log now, saying what it was and what it healed, where it happened
- The Character and Travel tabs were called You and Paths
- The auction's two boxes say what they are for: sell this many, for this much each
- The bank stopped shoving the chat to the bottom of the page and running its rows off the side