Every room from the top of the page
August 20, 2026 · 21:26
The navigation is on every page now, not just the zone, and it is two rows. Here, Character and Travel across the top; underneath, when there is anything to walk into, the place you are standing and its rooms — Lucerna, Vendor, Bank, Auction, Mailbox.
That replaces the "Back to Lucerna" links at the foot of each building and the "Visit the bank" links buried in the zone panel. Both did what the bar does, only further down the page. The zone names its own tab because there is no word for the screen you were already on: you are in Lucerna, or in Lucerna's bank.
A craft with nowhere to put its output is refused before it starts. Materials and the workbench fee were taken when the work began and the item arrived when it finished, so a full bag at the end meant paying for something nobody received. Buying and withdrawing already refused; crafting does now too. What counts is the room free once the ingredients are out, so it only bites when they come from a stack deep enough to survive being eaten.
Interface
- Navigation on every page in the world — Here, Character and Travel, with the rooms of the place you are standing in underneath
- The Back to <town> links are gone: the bar does that job from the top of every page
- A craft is refused up front when there is nowhere to put what it makes, instead of taking the materials and the fee first