A tidier task queue

September 26, 2026 · 23:21

Some improvements to the task queue and the history under it.

Queue

  • Identical tasks queued one after another are shown as one line with a count, such as Fighting a goblin ×49. The count goes down as each one starts
  • Each line has Remove one and Remove all. A single task still has Remove
  • A finished task shows its result sooner once its countdown reaches zero

What happened

  • When a queued task cannot start, such as a craft whose materials have run out, it is skipped along with the identical tasks directly behind it, and they appear as one line saying how many and why
  • Only fights open to show their log. Everything else is a single line

Interface

  • Pages in the world are quicker to draw, the bank most of all