A tidier task queue
September 26, 2026 · 23:21
Some improvements to the task queue and the history under it.
Queue
- Identical tasks queued one after another are shown as one line with a count, such as Fighting a goblin ×49. The count goes down as each one starts
- Each line has Remove one and Remove all. A single task still has Remove
- A finished task shows its result sooner once its countdown reaches zero
What happened
- When a queued task cannot start, such as a craft whose materials have run out, it is skipped along with the identical tasks directly behind it, and they appear as one line saying how many and why
- Only fights open to show their log. Everything else is a single line
Interface
- Pages in the world are quicker to draw, the bank most of all