Fixes from a look over the game
October 06, 2026 · 07:18
A round of fixes across duels, crafting and the page.
Duels
- The winner of a duel is paid even if they press Stop in the moment between the two fights ending
- A challenge that is withdrawn, declined or runs out always hands the stake back
- In a duel the bottle count in the bar and the bag counts only your own drinks
Combat
- A fight that reaches the round limit says that time ran out, not that nobody landed a wound
- The fight log stays where you scrolled it, even when the fight follows a gather or a craft
- A bottle stays in the bag until the log pours it, even if one was already poured when the page was drawn
Crafting
- If the recipe for a running craft, enchant or break leaves the world, what it took is handed back when its time is up, not only when you press Stop
- Fifteen five-unit weapons, rungs six to ten, take 23 seconds to make instead of 22, like every other recipe
The page
- When an effect runs out, the bar and your stats show it at once
- An open challenge or enchant stays on the player or item you opened it for when the room changes
- Countdowns keep time with the server even if your device's clock is a few seconds out
- A task that finishes while you are moving between pages still shows as finished
- Reading the reference, the leaderboards or your account page no longer puts you in the room
- Messages and new chat lines are read out by screen readers
Reference
- The contract boards' level ranges count only the places a contract can send you