Bandages, and a better start for new players

October 07, 2026 · 18:22

Some changes to help new players find their feet, and bandages for anybody levelling combat without the alchemy to brew their own healing.

Potions and bandages do different jobs. A potion is drunk for you in a fight, the moment your health runs low. A bandage is never used in a fight: use it between fights, or after a death, and it heals over 20 seconds.

New players

  • New characters start wearing a club and a cuirass, and carry three minor healing potions
  • Characters still near the start who were wearing nothing have been given the same club and cuirass, and potions up to three where their bag has room
  • The advice on the Here tab is one short line that changes with what you are doing: what to make next, where its parts come from, where to make it, and where to wear it
  • Places and buttons named in that line are links. They open the right tab and circle what you need, but never press it for you
  • Hurt with no bandage, the line says where the nearest bandage is sold. Out of potions, it says where the nearest potions are

Bandages

  • Ten bandages, from minor to supreme, are sold by vendors in the towns for their level
  • Each heals as much as the potion brewed at the same level, over 20 seconds, out of a fight
  • Use one from your bag. It is a task like any other, so it can be queued between fights, and Stop keeps what it has healed so far
  • A bandage that comes up when you are already at full health is skipped and stays in your bag

Combat

  • Dying now tells you where you wake, how long you are weakened, and how many queued tasks were cancelled
  • You can no longer drink a potion from your bag at full health

Reference

  • A Bandages section, and the combat page explains when each kind of healing is used
  • Things a vendor sells are listed at their price, not at what a vendor pays for them