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Fine and masterwork

October 21, 2026 · 17:33

Weapons, armour, rings and necklaces can now arrive fine or masterwork.

Weapons, armour, rings and necklaces

  • A piece can arrive fine or masterwork, every number on it 5% or 10% higher and always at least one more, and its name says which
  • One that drops is fine 29 times in a hundred and masterwork once
  • One you make is fine twice in a hundred and masterwork once in a thousand
  • Everything you already have stays as it is

The Unbound weapons

  • A reforge is fine 30 times in a hundred and masterwork 15
  • It eats your most ordinary weapon of the kind it needs, never an enchanted one
  • Corvane the Unreleased drops the Unbound sigil once in a thousand kills, twice as often as before

The bag, the bank and vendors

  • Fine and masterwork pieces stack apart from ordinary ones, and keep their quality when worn, banked, saved in a loadout or enchanted
  • Break down N items leaves your masterwork pieces, and your fine ones too when Leave fine copies is ticked
  • A vendor pays the ordinary price for any of them

The auction house

  • Fine and masterwork pieces are traded apart, each with its own card, offers and guide price
  • Typing fine or masterwork before part of a name offers those pieces

Feats

  • Thirty-six feats ask for more or sit in a different tier, under names that say what they now ask

Reference

  • How to play says what fine and masterwork are and how often each turns up
  • Every weapon, armour piece, ring and necklace's page gives its fine and masterwork numbers
  • Everything you can make, Everything you can enchant and How trading works say what a reforge, the enchanting bench and the auction house do with them

Privacy

  • The privacy page names the cookie that remembers Leave fine copies

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