Fine and masterwork
October 21, 2026 · 17:33
Weapons, armour, rings and necklaces can now arrive fine or masterwork.
Weapons, armour, rings and necklaces
- A piece can arrive fine or masterwork, every number on it 5% or 10% higher and always at least one more, and its name says which
- One that drops is fine 29 times in a hundred and masterwork once
- One you make is fine twice in a hundred and masterwork once in a thousand
- Everything you already have stays as it is
The Unbound weapons
- A reforge is fine 30 times in a hundred and masterwork 15
- It eats your most ordinary weapon of the kind it needs, never an enchanted one
- Corvane the Unreleased drops the Unbound sigil once in a thousand kills, twice as often as before
The bag, the bank and vendors
- Fine and masterwork pieces stack apart from ordinary ones, and keep their quality when worn, banked, saved in a loadout or enchanted
- Break down N items leaves your masterwork pieces, and your fine ones too when Leave fine copies is ticked
- A vendor pays the ordinary price for any of them
The auction house
- Fine and masterwork pieces are traded apart, each with its own card, offers and guide price
- Typing fine or masterwork before part of a name offers those pieces
Feats
- Thirty-six feats ask for more or sit in a different tier, under names that say what they now ask
Reference
- How to play says what fine and masterwork are and how often each turns up
- Every weapon, armour piece, ring and necklace's page gives its fine and masterwork numbers
- Everything you can make, Everything you can enchant and How trading works say what a reforge, the enchanting bench and the auction house do with them
Privacy
- The privacy page names the cookie that remembers Leave fine copies