Glasswing

Level 96, found in The Kiln: the drift. Pays 938 combat xp, which never decays and never scales with your level.

Fights as ranged, so it attacks your armour's style and defends against your weapon's. A melee weapon lands against it as though its armour were 12% thinner; a magic weapon as though it were that much thicker. Wearing melee armour does the same to its swings at you.

Its numbers

Health
4690
Accuracy
120
Damage
62
Armour
113
Coins
277–528

A monster is written down the same way you are: a level, and what its equipment would be worth. Accuracy is rolled against your armour, damage is a roll from 1 to a maximum, and armour never reduces a hit that lands — it makes the hit less likely. The better-armed side strikes first.

What it drops

One roll per kill from the table below. Coins and its trophy roll separately, so a kill can yield all three.

Kilnhide ×1–2 1 in 2
nothing 1 in 2.01
Glasswing hood 1 in 400

Rolled on its own, alongside anything above:

Nothing in the game wants it — no recipe, no enchant, nothing to wear. It is worth 503 coins at any vendor, and that is the whole of what it is for.

Every number on these pages is read from the same rows the game runs on, so it cannot drift out of date. Drop chances are exact.