Goblin

Slings stones from the ruts and dresses in whatever the road has dropped.

Combat 1, found in Ashfell Road. Pays 3 combat xp, which never decays and never scales with your combat level.

Fights as ranged, so it attacks your armour's style and defends against your weapon's. A melee weapon lands against it as though its armour were 12% thinner; a magic weapon as though it were that much thicker. Wearing melee armour does the same to its swings at you.

Its numbers

Health
16
Accuracy
3
Damage
3
Armour
0
Coins
5–9

A monster is written down the same way you are: a combat level, and what its equipment would be worth. Accuracy is rolled against your armour, damage is a roll from 1 to a maximum, and armour never reduces a hit that lands — it makes the hit less likely. The better-armed side strikes first.

What it drops

One roll per kill from the table below. Coins and its trophy roll separately, so a kill can yield all three.

nothing 1 in 1.01
Goblin sling 1 in 400
Goblin scrap cap 1 in 400
Goblin rag boots 1 in 400

Rolled on its own, alongside anything above:

Goblin ear 1 in 5

Nothing in the game wants it — no recipe, no enchant, nothing to wear. It is worth 8 coins at any vendor, and that is the whole of what it is for.

Every number on these pages is read from the same rows the game runs on, so it cannot drift out of date. Drop chances are exact.