Hollowtusk boss
No harder to hit than the rest, only far slower to fall. The bones by the walls were patient too.
Combat 18, found in The Rotmaw: the deep. Pays 43 combat xp, which never decays and never scales with your combat level.
Fights as melee, so it attacks your armour's style and defends against your weapon's. A magic weapon lands against it as though its armour were 12% thinner; a ranged weapon as though it were that much thicker. Wearing magic armour does the same to its swings at you.
Its numbers
- Health
- 213
- Accuracy
- 18
- Damage
- 15
- Armour
- 16
- Coins
- 27–51
A monster is written down the same way you are: a combat level, and what its equipment would be worth. Accuracy is rolled against your armour, damage is a roll from 1 to a maximum, and armour never reduces a hit that lands — it makes the hit less likely. The better-armed side strikes first.
What it drops
One roll per kill from the table below. Coins and its trophy roll separately, so a kill can yield all three.
Rolled on its own, alongside anything above:
Nothing in the game wants it — no recipe, no enchant, nothing to wear. It is worth 49 coins at any vendor, and that is the whole of what it is for.
Its pet, rolled on its own on every kill:
Every number on these pages is read from the same rows the game runs on, so it cannot drift out of date. Drop chances are exact.