The Mortared Man boss

Walled in so the gate would stand. It stood. He has been thinking about that ever since.

Combat 30, found in The Footings. Pays 66 combat xp, which never decays and never scales with your combat level.

Fights as magic, so it attacks your armour's style and defends against your weapon's. A ranged weapon lands against it as though its armour were 12% thinner; a melee weapon as though it were that much thicker. Wearing ranged armour does the same to its swings at you.

Its numbers

Health
330
Accuracy
26
Damage
20
Armour
30
Coins
48–90

A monster is written down the same way you are: a combat level, and what its equipment would be worth. Accuracy is rolled against your armour, damage is a roll from 1 to a maximum, and armour never reduces a hit that lands — it makes the hit less likely. The better-armed side strikes first.

What it drops

One roll per kill from the table below. Coins and its trophy roll separately, so a kill can yield all three.

Shadeweave ×1–2 1 in 2
nothing 1 in 2
The mason's plumb 1 in 1,000

Rolled on its own, alongside anything above:

Nothing in the game wants it — no recipe, no enchant, nothing to wear. It is worth 86 coins at any vendor, and that is the whole of what it is for.

Its pet, rolled on its own on every kill:

Wall lizard 1 in 3,000

Every number on these pages is read from the same rows the game runs on, so it cannot drift out of date. Drop chances are exact.

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